Author: VileAce
**The topic of Guide or Information:**Arma 3 Sensors/Lock On Info
**Last Edit Date:**May 27th 2020
Action keybinds (default)RSelect next target (targets are prioritized according to the currently selected weapon and the target threat)
TSelect target under the cursor / center of view
LCTRL + RToggle radar on/off
Mechanics
Active Radar
- only sensor that can be switched ON and OFF.
- only sensor that provides information about a target’s speed, altitude, and distance
- to be able to lock on target the radar-guided (ARH) missiles require the radar to be switched ON
- activated radar makes your vehicle detectable by RWR or Passive radars at up to twice the range of your own radar.
RWR and Passive Radar
- detects anyone who has a radar ON at twice the distance of the tracked radar’s own range.
- provides a unique indication to targets with active radars
- most often the RWR can detect radar threat in 360° field-of-view
- additional passive radar (less common than RWR) allows you to mark the radar threat and use it for targeting your weapons
Infrared sensor
- can only detect ‘hot’ targets - vehicles that have been heated up by a running engine or fired weapon
- susceptible to environmental conditions (fog)
- often with field-of-view limited to the optics field-of-view
- often coupled with Visual sensor
Visual sensor
- can detect cold targets
- susceptible to environmental conditions (fog, light), in most cases useless at night
- often with field-of-view limited to the optics field-of-view
- often coupled with IR sensor
Laser and strobe tracker
- detect a spot lased by a laser designator or an IR grenade (as a homing beacon)
- usually with a 180° front hemisphere field-of-view
Human sensor
- able to detect and track human targets
- doesn’t fully work with data link
Data Link
- with send position capability - broadcasts own position to everyone on the same side who has a receive capability
Can be adjusted in-game via vehicleReportOwnPosition, setVehicleReportOwnPosition or in Eden editor vehicle attributes - Electronics & Sensors - with send capability - broadcasts all targets acquired by own sensor suite to everyone on the same side who has a receive capability
Can be adjusted in-game via vehicleReportRemoteTargets, setVehicleReportRemoteTargets or in Eden editor vehicle attributes - Electronics & Sensors - with receive capability - receives targets from send-enabled units on the same side; the targets will be displayed on Sensor panel - meaning the vehicle has to have the sensor panel in the first place
Can be adjusted in-game via vehicleReceiveRemoteTargets, setVehicleReceiveRemoteTargets or in Eden editor vehicle attributes - Electronics & Sensors - with targeting (sensor) capability - conditioned by the receive capability; adds an ability to mark targets received via data link and achieve an easier lock-on or engage these targets with lock-after-launch ammo.
Vehicles SensorsNameSensorsFoV hor./vert.Range sky/gnd (m)target ID range (m)NotesxH-9 helicopters, CaesarN/AUH-80, CH-49, CH-67, PO-30, Mi-290, WY-55RWR3601600012000IFV-6a, ZSU-39[/td]Radar360/1009000/60005000up lookingData Link36016000AH-99[/td]RWR3601600012000Laser + Strobe1806000front hemisphereIR + Visual46/343000/2000 + 2000/15002000targeting cameraRadar180/905000/40003000down lookingMi-48[/td]RWR3601600012000Laser + Strobe1806000front hemisphereIR + Visual26/264000/3000 + 3000/20002000targeting cameraRadar120/905000/40003000down lookingA-143[/td]RWR3601600012000Laser + Strobe1806000front hemisphere
IR + Visual26/204000/3000 + 3000/20002000targeting cameraRadar908000/40003000A-164, To-199[/td]RWR + Anti-radiation360 + 9016000 + 800012000Laser + Strobe1806000front hemisphere
IR + Visual50/375000/4000 + 4000/30002000targeting camera
F/A-181[/td]RWR3601600012000Laser + Strobe1806000front hemisphere
IR360/902500/20002000Visual26/204000/30002000targeting camera
Radar4515000/80008000To-201[/td]RWR3601600012000Laser + Strobe1806000front hemisphere
IR360/1205000/30002000Visual26/204000/30002000targeting camera
Radar6013000/90006000A-149[/td]RWR3601600012000Laser + Strobe1806000front hemisphere
IR90/604000/30002000Visual26/204000/30002000targeting camera
Radar4512000/80004000Sentinel[/td]RWR3601600012000Laser + Strobe1806000front hemisphere
IR + Visual51/374000/3000 + 3500/30004000 + 3000targeting camera
Radar608000/60006000down looking
Praetorian 1C[/td]Radar360/10010000/700010000up looking
IR60/404000/35003500Data Link36016000Mk21[/td]Radar1514000/1100011000Visual60/404000/35004000Data Link36016000Mk49[/td]IR60/404000/35003500Data Link36016000
Precision guided munitionsNameSeekerCone (degrees)Min-Max range (m)Target speed (km/h)Notes
PCMLVisual5°20-600126
Titan ATIR4°50-4000126+ manual guidance
Titan APN/Amanual guidance only
DAGRIR + Laser30°100-5000126+ manual guidance
ScalpelIR + Laser30°250-6000198+ manual guidance
MacerIR30°350-6000198
KH25 / SharurIR20°300-6000144
JianIR + Laser30°350-8000126+ manual guidance
GBU-12Laser180°250-8000108doesn’t require full lock
LOM-250Laser180°250-8000108doesn’t require full lock
Titan AAIR4°100-3500900
Titan AA LongIR30°100-45001800
ZephyrRadar (ARH)40°500-100003006
ASRAAMIR90°200-60002160
AMRAAMRadar (ARH)70°800-12000Falchion-22IR30°150-45001602
Sahr-3IR45°150-50002520
RIM-116IR180°250-40002160
RIM-162Radar (ARH)120°1000-120003240
BIM-9XIR180°250-50002160
BIM-120CRadar (ARH)50°1000-120002880
BIM-120DRadar (ARH)100°1000-130002880
R73IR150°75-60002160
R77Radar (ARH)65°1000-100002880