While I do agree that stamina does have a place, I feel that in a public server where anyone can Zeus or play, it does have its downsides.
A point to this, a lot of Zeus players will set their missions up with the mindset of there being no stamina due to this being the norm for the longest time, this is not something that can be fixed within a day, and while some warring about this would have been good, the point of it being public is that anyone can jump in and play, and if those players are coming form something like the Altis server, they will build their kits like they do there, and struggle with it, they may even quit and not come back.
Another point to make is that to balance the stamina, while you can say that a full team can share a load, this is all well and good when the server is at the full or half population, but from what I was seeing on the weekends, was that once it dipped below about 10 players, most people are doing 2 to 3 roles and hitting the weight very quickly, that is the hard part about balancing out the stamina , do you balance for low pop and have 1 man armies during full pop, or balance for full pop and have the offpeak players suffer.
I did have a suggestion to solve this, an odd one that would require a bit of work, but may work.
If the settings are moved from server side to mission side, there could be Mulitable missions set up with each type of play defined, The old ace settings (like old, bandages remove blue and such), and levels set up between, while this will take work, it will also allow Zeus’s to set the pace of a mission and allow players to have a say on what type of mission they would like, doing an escape mission with current setting is very hard as you have no control on what players are loading into there packs, so what might be a good contact for one player who is able to move, maybe to heavy for someone who is running a larger kit, making the Zeus have to balance for 2 types of players within the same mission, and in a way, the Zeus can not control.
The main reason I made this post was I heard a lot of newer players complaining about the stamina, and I have seen a few players leave and not come back due to it, I feel the screenshots from the last 2 nak ops make this point for me in my head, the numbers remaining at the end, while good, seemed to have dwindled a lot more with this last weeks. And this is no part on any Zeus’s that have run these ops, as I have noticed this with ops ran after the main ops and such after, but the screenshots just put it in a light, due to the low sample size this could be a misnomer, but there is lacking data to use this as a point.
While using vehicles is a good point, the point of who should be driving and for how long comes up, who should have to run back and get them or be stuck with them, while you may have a few who will, this is not always the case, and for small pop ops, is this practical.
A point to the ammo type, due to how many different guns there are, not all people will have the same ammo type, while this may be a player base vote to share mags, not all players will want to use the max calibre, or the same guns, for example, while the m4 and g36 are the same cal, they can not use the same mags as each other.
Is it on a Zeus to provide all ammo types, or give a full loadout at each point, what would stop players from abusing this function? And getting gear that was restricted at the start of a mission.