Zeus - Setting the mood

When making missions many Zeuses tend to focus mainly and the combat side of the mission i.e enemy infantry and armor. However creating an appropriate atmosphere for the mission is vital in keeping players immersed as well as focused. For this I usually tend to use background noises found in the Audio tab of modules. Also if players are being sent into an active combat area it wouldn’t hurt to have some destruction in the area i.e Crashed vehicles and damaged buildings, it is important to keep in mind to limit the amount of wreckages in order to keep FPS up.