Due to Constant issues with players being kicked for using mods, I’ve decided to create a list to help our users figure out which mods are allowed and which ones aren’t. Other users are free to add their mod lists. To start off, I will be listing allowed reasons and unauthorized reasons.
Acceptable type of mods
*Most weapons-only mods
*Any type of sound mods.
*Any type of cosmetics mods.
Restricted type of mods
*Anything with global scripts i.e invisibility, god mode, teleportation, noclipping, or anything along the lines off possible unfair advantages.
* Weapons that are overpowered such as (HE rounds for handheld weapons or Doomsday rounds)
*Any unit mods, such as CUP Units
*Any vehicle only mods (e.g @CUP Vehicles, @USAF, etc)
*Any map packs (e.g CUP Terrains, Esseker, etc)
@ASDG_Attachments (Weapons attatchments)
@CUP Weapons (Weapons Mod)
@DragonFyreEden (Sound Mod)
@EM (Arma Enhanced Movement)
@Leights OPFOR Pack Offical (Cosmetics)
@NATO_Rus_Weapons (Massi’s Weapons Mod)
@revo‘s No Sway (Weapons say adjustment mod)
@RHSAFRF/@RHSUSAF (Weapons and Cosmetics mod)
@ShackTac User Interface (Advanced Hud Mod)
@EricJ (Weapons Mod)
@TRYK (Cosmetics Mod)
@VTS_Weaponsresting (Weapons bipod adjustment mod)
@Kimi’s Wipeout Hud (Pilot HUD)
@SPCM (This is obvious, single player cheat menu)
@Virtual Arsenal Anywhere (obviously unfair)
@CUP Vehicle/Units ( Vehicles and Units)
@E.P.S.M-Exomod (Has a jetpack)
@MGI Tactical PAck 3 (Has global scripts)
@[MELB] Mission Enhanced Little Bird (vehicle mod)
@MCC Sandbox (mission editing mod, not for standard users)
@Anti -Materiel kkiv 2035
@NIArms MG3 GPMGs
@B61 Nuclear Bomb
@KA Weapons Pack NEW
@KA Flamethrower Pack
a list of questions and answers relating to a particular subject, especially one giving basic information for users of a NAKSQUAD.
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