Mods Restriction

a list of questions and answers relating to a particular subject, especially one giving basic information for users of a NAKSQUAD.

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claws01
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Posts: 51
Joined: February 10th, 2016, 10:43 pm
Location: Oak Cliff Thats My HooD

Mods Restriction

Postby claws01 » February 9th, 2017, 6:09 pm

RESTRICTED MOD

Due to Constant issues with players being kicked for using mods, I’ve decided to create a list to help our users figure out which mods are allowed and which ones aren’t. Other users are free to add their mod lists. To start off, I will be listing allowed reasons and unauthorized reasons.
_________________________________________________________________________________________________________________________________________________________________________________________________
Acceptable type of mods
*Any weapons-only mods
*Any type of sound mods.
*Any type of cosmetics mods.
_________________________________________________________________________________________________________________________________________________________________________________________________
Restricted type of mods
*Anything with global scripts i.e invisibility, god mode, teleportation, noclipping, or anything along the lines off possible unfair advantages
*Any vehicle only mods (e.g @CUP Vehicles, @USAF, etc)
*Any map packs (e.g CUP Terrains, Esseker, etc)
_________________________________________________________________________________________________________________________________________________________________________________________________
Authorized:
@ASDG_Attachments (Weapons attatchments)
@ASDG_JR (Dependency)
@CBA_A3 (Dependency)
@CUP Weapons (Weapons Mod)
@DragonFyreEden (Sound Mod)
@EM (Arma Enhanced Movement)
@Leights OPFOR Pack Offical (Cosmetics)
@NATO_Rus_Weapons (Massi’s Weapons Mod)
@OPTRE (Halo Franchise Weapons Mod) *Note, the LMG is also considered a “Vehicle weapon” therefore using this part of the mod may result in a restriction
@revo‘s No Sway (Weapons say adjustment mod)
@RHSAFRF/@RHSUSAF (Weapons and Cosmetics mod)
@ShackTac User Interface (Advanced Hud Mod)
@TFA (Cosmetics)
@EricJ (Weapons Mod)
@TRYK (Cosmetics Mod)
@VTS_Weaponsresting (Weapons bipod adjustment mod)
@Kimi’s Wipeout Hud (Pilot HUD)
AND MORE
_________________________________________________________________________________________________________________________________________________________________________________________________
Restricted
@SPCM (This is obvious, single player cheat menu)
@Virtual Arsenal Anywhere (obviously unfair)
@CUP Vehicle/Units ( Vehicles and Units)
@E.P.S.M-Exomod (Has a jetpack)
@MGI Tactical PAck 3 (Has global scripts)
@[MELB] Mission Enhanced Little Bird (vehicle mod)
@MCC Sandbox (mission editing mod, not for standard users)
@SPMC
@Virtual Arsenal
@zeus
@Nuclear Briefcase
@ArmaLifeRP_A3L
@IArms Mini-gun
@NIArms MG3 GPMGs
@FIR AWS(AirWeaponSystem)
@B61 Nuclear Bomb
@KA Weapons Pack NEW
@KA Flamethrower Pack

User avatar
claws01
Site Admin
Posts: 51
Joined: February 10th, 2016, 10:43 pm
Location: Oak Cliff Thats My HooD

Re: Mods Restriction

Postby claws01 » February 11th, 2017, 6:39 pm

Restricted
@ KA Flamethrower Pack
@TPW_MODS


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