I&A, NAK #1, FOB side mission bug

NAK Servers Feedback Report

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Sandy
Posts: 3
Joined: February 8th, 2017, 1:27 am

I&A, NAK #1, FOB side mission bug

Postby Sandy » April 11th, 2017, 5:58 pm

Greetings, witnessed what could only be a bug in the new(ish) "Capture FOB" side mission.

The FOB consists of several of those tall military structures, which must be cleared of bad guys. I witnessed several players in each of the three big structures fall to their deaths when the mission was cleared. It's okay to have the side mission "clean up" left over bad guys and gear, but please let the buildings stand for ... hmmm, ten more minutes? That gives everyone inside a chance to grab-ass and cheer their win, then clear the buildings. Alternately, additionally, add some in-game text alert timer for nearby players that the buildings are going away.

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VileAce
Posts: 43
Joined: April 6th, 2017, 1:00 pm

Re: I&A, NAK #1, FOB side mission bug

Postby VileAce » April 11th, 2017, 6:28 pm

To provide more detail I have seen this as well. This happens on any of the Capture FOB, it is not a specific mission. As soon the mission is complete all structures despawn. If players are clearing the towers they will fall to their death.

We used to have a 5 min despawn for enemy and structures which was a good amount of time.

VileAce

c0p0ut
Posts: 20
Joined: February 8th, 2017, 1:27 am

Re: I&A, NAK #1, FOB side mission bug

Postby c0p0ut » April 11th, 2017, 7:46 pm

It would be a good idea to add some time to allow players to vacate the area.
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claws01
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Joined: February 10th, 2016, 10:43 pm
Location: Oak Cliff Thats My HooD

Re: I&A, NAK #1, FOB side mission bug

Postby claws01 » April 12th, 2017, 12:46 am

didnt even know , going repair that in the morning :D mybad folks error like that shouldn't happen :cry:

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VileAce
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Joined: April 6th, 2017, 1:00 pm

Re: I&A, NAK #1, FOB side mission bug

Postby VileAce » April 12th, 2017, 3:19 am

I really appreciate the amount of work that goes in to programming the missions. The fact that you make the fixes so fast, along with everything else you do to keep the servers running, is amazing.

VileAce

RRed
Posts: 7
Joined: May 3rd, 2017, 6:16 pm

Re: I&A, NAK #1, FOB side mission bug

Postby RRed » May 15th, 2017, 2:55 pm

claws01 wrote:didnt even know , going repair that in the morning :D mybad folks error like that shouldn't happen :cry:

I think it just encourages them to think about their loadout. Carry a parachute at all times!! :lol:

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claws01
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Posts: 64
Joined: February 10th, 2016, 10:43 pm
Location: Oak Cliff Thats My HooD

Re: I&A, NAK #1, FOB side mission bug

Postby claws01 » May 15th, 2017, 3:04 pm

LOL


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